

The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed. The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out.

In 1975, Sega released the early co-operative light gun shooters Balloon Gun and Bullet Mark. Nintendo released the Beam Gun in 1970 and the Laser Clay Shooting System in 1973, followed in 1974 by the arcade game Wild Gunman, which uses film projection to display the target on the screen. Sega's 1969 game Missile features electronic sound and a moving film strip to represent the targets on a projection screen, and its 1972 game Killer Shark features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen. Periscope is an early electro-mechanical game, and the first arcade game to cost one quarter per play. These games evolved throughout subsequent decades, culminating in Sega's Periscope, released in 1966 as the company's first successful game, which requires the player to target cardboard ships. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite. The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes.
